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- \bGraphoid\b
- Use inverse operations in a simple context.
- Work with co-ordinates in the first quadrant.
- Use co-ordinates in all four quadrants.
- Plot simple mappings.
- Solve simple inequalities (graphically).
- Locate regions by inequalities.
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- \bProcessor\b
- Use number patterns up to 10.
- Inputs and outputs to simple function machines.
- Explore the properties of numbers.
- Use simple formulae expressed in words.
- Explore number patterns (mappings).
- Solve a variety of linear and other inequalities.
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- \bChain Up\b
- Distinguish odd and even numbers.
- Recognise mult. and div. are inverse operations.
- Understand co-ordinates in all four quadrants.
- Use graphs to solve simultaneous equations.
- Interpret graphs of the form y=mx+c.
- Know the shape of graphs (e.g. quadratic and cubic).
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- \bHook It\b
- Understand the use of symbols in place of numbers.
- Recognise whole numbers divisible by 2,5 or 10.
- Recognise terms like square, multiple, factor.
- Understand terms like prime, cube, square root.
- Solve linear equations.
- Manipulate algebraic equations.
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- \bTurbo Raft\b
- Continue repeating patterns in objects.
- Explain number patterns.
- Add to sequences.
- Recognise patterns in equivalent fractions.
- Use symbols to express the rules of sequences.
- Use indices for negative and fractional values.
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- \bRib Tickler\b
- Explore simple number patterns.
- Use simple equations expressed in words.
- Generating sequences/Interpreting instructions.
- Express simple functions in symbols.
- Solve simple inequalities.
- Using and rearranging functions.
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